Christmas Card 2009

This afternoon I finished up my 2009 Christmas card. The files have been uploaded and I should have them back from the printer later this week.

Warm Christmas wishes to all you blog readers!

Christmas List Suggestions

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The Christmas shopping season is in full swing. If you are an artist, or you are shopping for someone who is, I invite you to take a look at the “Recommended Resources” list I’ve compiled on Amazon.com. It’s a few of the very best books, DVDs, and other resources I’ve found on topics such as art, illustration, animation, character design, and freelancing. Items are divided into categories for easy navigation, and I only put items on the list that I have personally used and found helpful. I’ve got two tall bookcases in my studio crammed with books. This list boils down a few of my favorites.

You can also access the list through the “Recommended Resources” tab at the top of my blog.

Full disclosure: Amazon.com pays me a small percentage of each order that is placed after you click on the link. If enough of you place orders I might make enough money to buy some more .99 cent apps for my iPhone.

Ask Mr. Artist Guy: Should An Illustrator Work In Multiple Styles?

Recently my friend and fellow illustrator Tom Richmond posted a very thoughtful article about this question on his blog. Tom specializes in caricature illustration and made a good case for having one unique look or style in your work that art directors can always count on. I have a lot of respect for Tom and he makes some very valid points in his article. However, I have a somewhat different take.

I think that to some extent the answer to this question depends on the industry you are working in. Tom does a lot of editorial work (i.e. magazines, books, etc.) and I think that in those industries having a unique style is indeed a huge benefit. But there are other industries in which having a specific “look” to your work carries less weight. Most of the work I do is in the fields of advertising/marketing, toy design, and animation. In those industries the ability to work in multiple styles is often just as much of an asset, if not more, than having one consistent style. I recently attended the Animation Expo in Burbank and one thing I heard repeatedly from studio recruiters is that they are always looking for artists who can adapt to a wide range of styles. The more flexible you are, the more valuable you are to a studio.

I also do a lot of work with advertising agencies. For many advertising projects, often by the time I get involved the overall look and style of a campaign has already been established. The artwork I create has to mesh with all the other elements that are already in place to complete the larger picture. Since deadlines in advertising are very tight and there is usually a lot of money invested in a campaign, more often than not there is little room left for an artist to express his or her “voice”. Art directors will often pay a premium for someone who can jump right in and quickly create something that blends in seamlessly with the rest of the campaign.

Yes, you can build a reputation on having one strong, distinctive look or style. But I think you can also build an equally solid reputation on being fast and flexible. It all depends on the project. For some projects the former is of more value, for others its the latter.

Tom makes a good point when he says that a big downside of working in multiple styles is that does make it harder for you to stand out from the crowd with a unique look or voice. When I send out an email blast or a postcard showcasing my latest work I sometimes think my message gets a little muddled. My portfolio is a bit of a stylistic jumble, something that doesn’t always work in my favor. So instead of emphasizing a particular look or style, my advertising strategy lately has been to emphasize my speed, my quality of work, and to draw attention to some of the bigger names on my client list (Disney, Walmart, Hasbro, Target, Hewlett-Packard, etc.) which communicate to an art director that I am an experienced professional. So far it seems to have worked since I have stayed busy even in the down economy.

Having said all that, there is a big danger in being TOO diverse. Early in my career I had pieces in my portfolio ranging from realistic oil paintings all the way to wacky cartoons and everything in between. I was all over the map and looking back I realize it made me appear unfocused and amateurish. No matter how talented you are, no artist can be excellent at everything and the best art directors understand that. Over the years I’ve narrowed my focus to a “limited range” of styles. I can do a variety of work but I focus on things that are more cartoony, with softer curves and geared towards a young kid-friendly look. I rarely do “realistic” work anymore (other than an occasional storyboard or marker comp). My portfolio has some variety but there is still an overall unity in the work. It might not scream out at you but it’s still there. My spectrum of styles is broader than some but not so broad that it looses all focus and meaning. It really is true that if you try to be everything to everyone you wind up being nothing to nobody.

What do you think? If you are an art director, which is more important to you–a strong style or the ability to adapt? If you are an illustrator, which approach do you prefer? Please leave a comment and let me know your thoughts.

Packaging Art: Bags On Board

Recently I was hired by Launch, an ad agency in the Dallas area, to create some artwork for a new packaging project. They were developing a new logo and packaging for “Bags On Board”, line of pet waste disposal products. They came to me with some concepts already fleshed out and hired me to do the final packaging illustration across the top. I wound up doing I think six different variations on this illustration, one for each product that was being showcased.

Poppycock Packaging Art for Orville Redenbacher

Earlier this year I was hired my the good folks at RPM Connect in Minneapolis to illustrate some Christmas canisters for Orville Reddenbacher’s “Poppycock” brand. The snacks are now available in stores. I picked up my first few canisters in Target but I’m sure other stores will be carrying them as well.

The folks at RPM Connect were great to work with. By the time I was brought onto the project the general concept had already been decided on but the exact style of illustration was still under discussion. They wanted a series of vignettes around the bottom of the can. Something flat, graphic, not very cartoony, and probably monochromatic.  Also, the client had incorporated some snowflakes-and-trees clip art into the mockup and I was asked to try to incorporate those elements into my final illustration. Whatever I did couldn’t deviate too far from that “look”.

Given those parameters, I worked up a few samples to try and nail down a possible style for the illustration:

Normally my work is very cartoony so it was a lot of fun to push myself in another direction and play around with styles and colors I wouldn’t normally use. Ultimately the client chose Option #2 (the one in the upper right) and that’s the style I went with. Here’s the final illustration:

From there the agency added in the logo and other graphic elements. The final result is now available in stores:

Illustration for Great River Energy Kid’s Club

Artwork copyright © Great River Energy. All rights reserved.
Artwork copyright © Great River Energy. All rights reserved.
Artwork copyright © Great River Energy. All rights reserved.
Artwork copyright © Great River Energy. All rights reserved.

A few weeks ago I was hired by a local agency to create some artwork for a new interactive website for Great River Energy, a Minnesota company that provides electricity to a large part of the state. The site is promoting their “Brighter Kid’s Club” campaign designed to help kids learn about saving energy.

I was asked to draw the exterior and interior of what the client described as “the coolest tree house ever”. They provided me with some rough thumbnails and a long list of specific items that had to be included in the artwork. The ideas was to create a fun little interactive clubhouse that could be enjoyed by both boys and girls. I created all the elements as vector art in Illustrator and then handed them over to the agency. From there there they inserted additional elements (posters on the walls, for example) and added some simple animation to make everything come alive.

It was really a tag-team effort, and in the end it turned out quite nice. You can view the actual site here.