Character Design

Last Saturday NBC aired another new episode of 3-2-1 Penguins! Here's some of the character design work I did for that episode. In this episode the Penguins and the kids land on a planet inhabited by alligator-like characters. This guy was the Emporer. The script described him as an Elvis fan and director requested that he wear an Elvis-like jumpsuit with...

As I mentioned in my last post, I recently attended the Motion 08 animation conference in New Mexico. One of my favorite seminars was "Character Design: Capturing Ethnicity"  given by Dan Haskett.  Haskett is a Disney veteran who has spent the last twenty years working all over Hollywood as a character designer. He contributed design ideas to such Disney films...

I've been at the Motion 08 animation conference in New Mexico all week. More on that tomorrow. For now, a blog post I meant to publish earlier this week: The past weekend NBC aired another brand new episode of "3-2-1 Penguins!" for which I designed some characters. Here's a few misc. characters -  a butterfly, firefly, and frog: The script called for the...

This past weekend NBC aired another brand-new episode of 3-2-1 Penguins!, an animated series on which I was a character designer. I'm not sure but I think this was the premiere of season 2. The episode, titled "12 Angry Hens", required me to design (among other things) some robotic hens with holographic heads and a robotic scarecrow. Here's some of...

Last year I had the privilege of working as a character designer for 3-2-1 Penguins!, a Saturday morning animated series currently airing on NBC. Penguins began it's life on VHS back in the 1990's with several episodes being produced by Big Idea (the company that gave us VeggieTales). Last year NBC warmed up to the property and ordered an entire...

Yet another project I can finally go public with. Earlier this summer I was hired by BI: The Business Improvement Company to help develop an online racing game with an Olympics theme. The concept went through several stages. Here's a brief rundown of how we developed the look of the game: First I wanted to nail down the "look" of the...